![]() When you create a new scene, it will contain? Unity (or Unity Studio) is the visual environment where you interact with the game objects using different views (Game View, Scene View, Inspector View, Hierarchy View, …) 3. This may be MonoDevelop, Microsoft Visual Studio, Sublime, or some other editor. Scripting Editor is where you will write the actual code for your game objects to interact. The goal was to create an affordable game engine with professional tools for amateur game developers. The initial product launched on June 6, 2005. ☐ David Helgason ☐ Joachim Ante ☐ Nicholas Francis ☑ All mentioned Who created the initial version of Unity? When you draw a game to the screen frame-by-frame this is called: Unity coroutines have nothing to do with threading? To preserve the game objects for on a scene transition you use? Cube, Sphere, Capsule, Cylinder, Plane and Quad are called? What is bad choice for texture dimension? ![]() With Unity you can create all game genres (Action, Adventure, Strategy, Sports, Simulation, Puzzles)? What update method should be used when applying forces, torques, or other physics-related functions? The size of the collider must match the game object? What is the name of the component that enables a game object to react when it comes into contact with other game objects? To make rotational movement to Rigidbody you would use: What component game object need to have to be considered by the Unity physics engine? To define input axes and game actions for your project you need? A simplified humanoid bone structure that Mecanim understands how to animate is called? Animation window is not the same as Animator Window? To make a transition not interruptible by other transitions make it: In the Animator Controller one state must be default. What is the name of the component used to connect animation clips (animations) with particular game object? Creating the three-dimensional shape game object is called: What is the name of Unity animation system? What is the default script editor in Unity? To check if your bullet hits the target you use: Game objects without Rigidbody component are considered? Which method executes first in MonoBehaviour? ![]() You can debug Unity game from Visual Studio or MonoDevelop? To make your camera point at an object as it moves what method you need to use: Can you use Awake() function to pass information from one object to another. When you move the game object on the scene what will happen with the child game object? All 3D game object shapes are made up of interconnected …? An asset type that allows you to store game objects and create multiple instances later is called? Unity File->Save Project will also save the current working scene? What is the 2D version of Transform component? What is the name of the component that every 3D game object must have? You would like to address all enemy objects in your game?
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